Job Specifications
Position Title: Software Engineer V / Keynote Animation Software Engineer
Location: Cupertino CA – 100% Remote
Interview Mode: Video
Duration: 12+ months
Can be remote - must work PST hours
Keynote Animation Software Engineer
Job Summary
Do you dream about seeing your graphics expertise shown off on a huge screen in front of an audience? Do you want your work to be used to introduce the next innovative Client product? Do you want the whole world—or even a small classroom—to say "ooh " when they see an animation you worked on?
If so, come join the Keynote team! We're seeking an enthusiastic software engineer to help design, implement, and optimize new animations for our custom animation rendering engine. It's a great opportunity to learn from a large team at Client, work in a huge codebase, and inspire millions of loyal customers.
Key Qualifications
Ability to visualize and implement high-level animation and graphical concepts
Demonstrated experience with Metal, OpenGL, WebGL, Vulkan, or similar GPU API
Experience with shaders (GLSL, HLSL, Metal shading language, etc.)
Excellent communication skills
Adaptable, quick learner
Description
Client's iWork animation team is responsible for Keynote's custom animation engine, and the builds and transitions that it powers. We're looking for someone to help improve the power, ease of use, and visual "wow " factor for millions of users on macOS, iOS, and the web. The ideal candidate is passionate about creating high-quality, high-performance, and visually engaging graphics and animations.
Responsibilities Include
Adding new features to the Keynote animation engine
Profiling and optimizing performance of Keynote animations using state-
of-the-art graphics techniques and research
Keeping up with the latest best practices in graphics research and development
Applying modern testing methodologies to a wide variety of animations and effects
Education
Degree In Computer Science Or Equivalent Experience/skills
Nice-to-haves
Familiarity with computer graphics research (SIGGRAPH, GDC, etc.)
Development experience with macOS or iOS (Xcode, Instruments, etc.)
Experience with CoreGraphics and CoreAnimation
Experience with RealityKit, SceneKit, Unity, Unreal, or other high-level 3D API
Experience with low-level media APIs (AVFoundation, VideoToolbox, etc.)
Experience with Motion, After Effects, or other animation editing tools
Experience with scripting, unit testing, and automated testing
Deep knowledge of GPU architectures
Artistic or design background
#TB_EN
#ZR
Job #: 25-46724
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