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Rocket Science Group

Rocket Science Group

www.rocketscience.gg

2 Jobs

108 Employees

About the Company

Rocket Science Group is a new studio built by seasoned professionals with deep roots in the gaming industry. We’re the team behind the team, powering some of the biggest names in gaming with expertise in multiplayer services, backend platforms, server scaling, and player engagement.

Our family of studios includes Atomic Theory, specializing in UI/UX design and accessibility; Terminal Velocity, focused on cloud migration and server optimization; and Super Collider, our publishing division that helps studios scale operations and unlock new revenue streams. Together, we make things work so studios can make great games.

Listed Jobs

Company background Company brand
Company Name
Rocket Science Group
Job Title
Software Engineer - Year in Industry - Brighton
Job Description
Job Title Software Engineer – Year in Industry Role Summary One‑year hybrid software engineering internship focused on developing and extending gameplay features for AAA‑quality projects. The role supports both proprietary and commercial engines, providing learning opportunities with industry veterans. Expactations * Join the team during Summer 2026 for a 12‑month placement * Work hybrid in Brighton (in‑office and remote) * Actively participate in collaborative design, coding, testing, and code‑review activities * Demonstrate initiative, self‑motivation, and a willingness to learn new languages and workflows Key Responsibilities * Design, implement, and extend gameplay features and systems in C++/C# * Debug and resolve software defects in a team‑based environment * Contribute to technical design discussions, offering creative solutions * Review peers’ code, provide constructive feedback, and uphold coding standards * Communicate progress and issues clearly to internal and external stakeholders Required Skills * Solid foundation in at least one programming language (C++, C#) * Strong mathematics and analytical reasoning skills * Effective verbal and written communication in English * Proficient in collaborative tools (e.g., Git, issue trackers, code‑review platforms) * Ability to work independently, ask clarifying questions, and accept feedback * Passion for video games and awareness of current industry trends Required Education & Certifications * Enrolled in a Software Engineering or Game Engineering degree program, with Year 2 completed by June 2026 * No specific certifications required; academic coursework in computer science, game programming, or related fields is preferred.
Brighton, United kingdom
On site
13-01-2026
Company background Company brand
Company Name
Rocket Science Group
Job Title
Software Engineer - Year in Industry - Cardiff
Job Description
**Job Title:** Software Engineer – Year in Industry (Cardiff) **Role Summary:** One‑year hybrid placement (June/July 2026 – June 2027) with the Rocket Science Group’s Atomic Theory studio. The role supports partner studios by implementing gameplay features, debugging, and contributing to technical design using both proprietary and commercial game engines. Candidates will work alongside industry veterans, gain exposure to C++/C# development, and develop professional software engineering practices. **Expectations:** - Currently enrolled in a Software Engineering or Game Engineering degree, having completed at least Year 2 by June 2026. - Solid foundation in C++ and/or C#. - Strong mathematical ability and problem‑solving skills. - Effective written and verbal communication with internal and external teams. - Collaborative mindset; open to feedback and capable of conducting code reviews. - Self‑motivated, able to work independently and ask questions when needed. - Passion for video games and awareness of industry trends. **Key Responsibilities:** - Implement and extend gameplay features and systems. - Identify, diagnose, and resolve bugs in a team setting. - Participate in technical design discussions and translate concepts into code. - Conduct and contribute to peer code reviews, ensuring adherence to coding standards. - Collaborate with multidisciplinary teams to deliver high‑quality, performant game experiences. **Required Skills:** - Proficiency in C++ and/or C#. - Strong mathematics (e.g., linear algebra, geometry). - Good communication and teamwork abilities. - Critical thinking and debugging expertise. - Ability to receive and give constructive feedback. - Passion for games; familiarity with current gaming trends. - (Preferred) Experience with additional languages (e.g., Python, Java). - (Preferred) Hands‑on projects using Unreal, Unity, or Godot. **Required Education & Certifications:** - Bachelor’s degree program in Software Engineering, Game Engineering, Computer Science, or related field (enrolled, Year 2 completed by June 2026). - No specific certifications required.
Cardiff, United kingdom
On site
13-01-2026