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Kabam

Kabam

www.kabam.com

2 Jobs

793 Employees

About the Company

Kabam is a world leader of developing entertaining, immersive, and highly social multiplayer games. We merge consumer behavior with the art of game design to create experiences that millions of players worldwide enjoy. We have partnered with leading entertainment brands like Disney, Hasbro, and Universal to create games based on some of the world’s most iconic franchises. Our games have generated hundreds of millions of downloads, including Marvel Contest of Champions, Disney Mirrorverse, Shop Titans, Transformers: Forged to Fight, Mini Guns, Fast & Furious 6: The Game, Fast & Furious: Legacy, and Blastron. Many of these games have also received multiple awards such as Apple’s Editor’s Choice and Google Play’s Best Game of the Year. Founded in 2006, we have studios and offices in Vancouver, Montreal, Charlottetown, Los Angeles, San Francisco, Austin, and Seoul. Kabam is a wholly-owned subsidiary of Netmarble Games.

Listed Jobs

Company background Company brand
Company Name
Kabam
Job Title
Programmeur de jeux (Contrat d'un an)
Job Description
Job Title: Game Programmer – One‑Year Contract Role Summary: Develop and maintain advanced gaming systems, tools, and code in Unity/C#. Collaborate with designers, artists, and other programmers to deliver high‑quality mobile, console, and PC titles in an Agile environment. Expectations: - Deliver clean, well‑documented code aligned with established coding standards. - Participate in code reviews, sprint planning, and retrospectives. - Communicate progress, challenges, and solutions to technical and non‑technical stakeholders. Key Responsibilities: - Write, test, debug, and maintain game engine code and gameplay systems. - Build and support tools for designers and artists, integrating them into existing production pipelines. - Create scalable UI elements (screens, widgets) using Unity UI and best practices. - Review feature designs, providing cost estimates and alternative solutions. - Maintain clear project documentation, including specifications and technical notes. - Mentor junior team members and foster knowledge sharing. - Manage tasks, adhere to milestones, and deliver on schedule within Agile/Kanban processes. Required Skills: - 6+ years of software development experience, preferably in mobile game development. - Proficient with Unity Engine and C#; strong grasp of Unity workflows and best practices. - Experience releasing titles on console, PC, and/or mobile platforms. - Solid coding fundamentals: clean, simple, well‑documented, and reusable code. - Expertise in source control (Git) and collaborative development. - Mobile application experience (Android/iOS) and up‑to‑date with mobile gaming trends. - Effective communication with both technical and non‑technical teams. - Agile/Kanban project management experience. - Fluency in French and English is a plus. - Gameplay engineering knowledge: systems, controls, AI, RPG, multiplayer/online networking. - Front‑end UI knowledge (Unity UI, best UI practices across platforms). - Optional: Backend skills (Node.js, databases including MongoDB, Google Cloud). - Optional: Rendering/graphics experience (Unity CG/HLSL, OpenGL, DirectX, Metal, Vulkan). Required Education & Certifications: - Bachelor’s degree in Computer Science, Computer Engineering, or equivalent.
Montreal, Canada
On site
Mid level
10-12-2025
Company background Company brand
Company Name
Kabam
Job Title
Senior Technical Artist (6-8 Month Contract)
Job Description
Job title: Senior Technical Artist (6-8 Month Contract) Role Summary: Lead the development and optimization of art pipelines, tools, and workflows for a mobile game studio, focusing on VFX, lighting, and asset integration within Unity. Act as a technical liaison between artists, engineers, and project managers, mentoring the visual effects team. Expactations: - Deliver robust, scalable art production pipelines and tools that enhance creative output while meeting performance targets. - Mentor VFX artists and provide best‑practice guidance for optimization and quality control. - Collaborate with cross‑functional teams to ensure technical consistency across art assets and scenes. Key Responsibilities: - Design and implement pipelines for creating VFX, lighting (day/night cycles), and other visual assets in Unity. - Develop and maintain art tools using Maya, 3ds Max, or Blender, and integrate them into the production workflow. - Optimize assets for mobile performance, balancing fidelity and efficiency. - Troubleshoot artist technical issues, providing rapid and clear solutions. - Contribute to rendering and shading techniques, integrating them into the engine. - Document processes and teach best practices to artists and team members. - Prioritize tasks in a fast‑paced, iterative production schedule. Required Skills: - 5+ years of Unity development experience, including Unity scripting in C#. - Strong background in technical art or VFX, with proven ability to translate artistic vision into technical solutions. - Proficiency with Maya, 3ds Max, or Blender; experience creating in‑pipeline tools. - Knowledge of art optimization techniques for mobile platforms (mesh simplification, texture packing, LOD, shader optimization). - Excellent communication skills, able to explain complex concepts to artists and engineers. - Self‑motivation and adaptability in a collaborative, cross‑disciplinary environment. Required Education & Certifications: - Bachelor’s degree in Computer Graphics, Computer Science, Game Development, or equivalent professional experience. - Relevant certifications in Unity, Maya, or professional pipeline development are a plus.
Montreal, Canada
On site
Senior
12-02-2026