cover image
Supermassive Games Ltd

Supermassive Games Ltd

www.supermassivegames.com

3 Jobs

244 Employees

About the Company

Founded in 2008, we are a BAFTA-winning game studio, developing innovative storytelling games. We have released a number of successful titles and are best known for the critically acclaimed PS4 hit Until Dawn, The Dark Pictures Anthology - a series of stand-alone, horror games - and teen-horror game The Quarry. We are currently working on Directive 8020 and Little Nightmares III. Our latest release is The Casting of Frank Stone - a haunting horror game set in the Dead by Daylight universe.

Listed Jobs

Company background Company brand
Company Name
Supermassive Games Ltd
Job Title
Python Tools Programmer - 6 Month FTC
Job Description
Job Title: Python Tools Programmer – 6 Month FTC Role Summary: Create, maintain and support Python‑based content creation tools for multiple AAA game projects, ensuring efficient pipelines for artists and designers. Expactations: Own end‑to‑end development of complex tool systems, collaborate with game teams, document usage, provide support, deliver on time, and iterate on feedback. Key Responsibilities: • Design and implement new and existing Python tools and pipelines. • Debug and troubleshoot tools within DCC applications and Unreal Engine. • Manage dependencies, test compatibility across product versions, and commit code to version control. • Produce clear technical documentation and provide onsite support to content creators. • Plan deliverables, break down tasks, estimate timelines, and report progress to stakeholders. Required Skills: • Proficient in Python programming (Python 3+). • Experience building and owning end‑to‑end content tools in a game studio environment. • Strong debugging skills in DCC applications (Maya, MotionBuilder, etc.). • Familiarity with version control systems (Perforce or Git). • Knowledge of Unreal Engine, Blueprint scripting, Unreal Python API, and/or C++ is a plus. • Ability to automate and optimise artist workflows in DCC tools. Required Education & Certifications: • Bachelor’s degree (or equivalent) in Computer Science, Software Engineering or a related field. • Professional experience or certifications related to Python development and/or game tool creation are preferred.
Surrey, United kingdom
Hybrid
Senior
06-02-2026
Company background Company brand
Company Name
Supermassive Games Ltd
Job Title
Principal Gameplay Engineer - FTC till Nov
Job Description
**Job Title** Principal Gameplay Engineer – FTC till Nov **Role Summary** Lead technical gameplay engineering for a high‑profile AAA title on a fixed‑term contract. Own end‑to‑end delivery of robust, maintainable gameplay code, define architectural direction, and mentor fellow engineers while ensuring performance, reliability, and creative business objectives are met. **Expectations** - Be the foremost technical authority on gameplay systems within the project. - Deliver high‑quality, performance‑optimized code across complex, interconnected engines and gameplay features. - Shape architecture decisions for Core Unreal Actor/Component and GAS workflows. - Identify, investigate, and mitigate technical risks impacting stability, performance, or scalability. - Drive continuous improvement of toolsets, profiling practices, and engineering workflows studio‑wide. - Collaborate closely with design, art, production, and technical leadership to balance creative vision with technical feasibility. - Mentor junior and mid‑level engineers, fostering technical growth and elevating code quality standards. **Key Responsibilities** 1. Act as a senior technical lead and architectural steward for gameplay and engine systems. 2. Develop and maintain high‑quality C++ gameplay code, ensuring clean, scalable, and performant implementations. 3. Address unique challenges such as bespoke frameworks and internal mesh networking. 4. Lead decision‑making on Core Unreal Actor, Component, and GAS design, including plugin structure and base engine architecture. 5. Perform deep profiling (Unreal Insights, CSV) to identify bottlenecks and implement optimisations. 6. Provide ongoing support for cross‑platform builds (Gen9, Gen8, PC, mobile). 7. Create and maintain tools, pipelines, and best‑practice documentation for the development team. 8. Partner with designers and artists to interpret gameplay concepts into technical solutions. 9. Mentor engineers, conduct code reviews, and enforce high coding standards. 10. Proactively identify and manage technical risks to ensure project stability and performance. **Required Skills** - Extensive experience in Unreal Engine C++ development, including Core Actor/Component systems. - Deep knowledge of Gameplay Ability System (GAS) and custom framework integration. - Proficiency with replication, networking, and physics in live, production‑grade environments. - Strong background with Sequencer and sequencer‑based workflows. - Expert profiling skills using Unreal Insights, CSV, and quantitative performance analysis. - Familiarity with Unreal Engine gameplay feature plugins and core engine architecture. - Cross‑platform development experience (Gen9, Gen8, PC, mobile). - Ability to work independently, provide architectural guidance, and mentor others. - Excellent verbal and written communication in English. **Required Education & Certifications** - Bachelor’s degree (or equivalent) in Computer Science, Game Development, Software Engineering, or a related field. - Valid Unreal Engine certification or equivalent formal training is a plus.
Surrey, United kingdom
On site
Senior
10-02-2026
Company background Company brand
Company Name
Supermassive Games Ltd
Job Title
QA Tester - FTC till June
Job Description
Job Title: QA Tester – FTC till June Role Summary: Perform QA testing on game builds across multiple platforms, log and track bugs, collaborate with developers to resolve issues, and expand test plans with new test cases. Expections: Fixed‑term contract until June 2026, no sponsorship. Requires professional or equivalent game testing experience, strong bug‑reporting skills, and detail‑oriented communication. Key Responsibilities: - Test game features, builds, and content on multiple platforms. - Log, track, and regress bugs using standard QA workflows. - Collaborate with developers to verify issue resolution. - Follow test plans; create additional test cases as needed. - Provide clear, concise feedback on gameplay, performance, and usability. Required Skills: - Professional or equivalent experience testing games. - Strong understanding of bug reporting and QA workflows. - Excellent written and verbal communication. - Proficiency with Jira or similar issue‑tracking tools. Required Education & Certifications: - High school diploma or equivalent; no specific certifications required.
Surrey, United kingdom
On site
10-02-2026